Wednesday


30
Nov 16

The sidewalk went out for henna

Or, the murder of maple leaves:

This was on a campus sidewalk near our building. You don’t have to go far just now to see the crime scene that brings on winter.


16
Nov 16

Looking down Kirkwood

On the way to lunch, the two roads were oddly quiet and empty. So I stood in the center and looked down Kirkwood Avenue:

Campus is behind us. A load of stores and student-caliber restaurants and bars and downtown are in front of us.


9
Nov 16

The weary Wednesday

The day after election night coverage is always a long one. I mentioned last night the first election I covered. It was a late night, well after midnight, before I was done. The next election I covered I slept for about two hours in my car. They are long, fascinating days full of interesting work. But the following Wednesday is a different, more exhausted experience.

Last night I paused in the IDS newsroom to check in their coverage. That’s an incredible paper. Here’s their front page today:

While the students worked late into the night last night, Ernie Pyle, was banging out copy early this morning:

And this evening Allie is still busy exploring all over:


2
Nov 16

That’s the thing about studios …

Once you get in them, you find it is difficult to leave. And so you end up spending a lot of time in them. Not that you mind. You do have to change your perspective from time to time, however.

This is the view over the director’s shoulder:

They were shooting a talk show. It is a little slow at times, but it is a brand new show trying to find its voice. Slow isn’t always bad. Anyway, this is the third episode. You can see it here:


19
Oct 16

Meanwhile, on the big screen

On Wednesday nights I have students in the television studio. That’s a two-hour experience. Meanwhile, just outside the studio, in the atrium, the giant television is getting a workout:

One of the video game groups — there is a video game major and several groups — is showing off some of their side projects. I walked by just in time to watch a zombie monster thing rush the screen.

That’s a video game that’s 12 feet tall and 26 feet wide.

The video game makers were initially concerned about frame rate on the big screen. But then they plugged in some video games and were very pleased. The screen supports Wii, X-Box and Playstation. It also boasts six Directv tuners. There’s a lot of things you can do in there, even zombies.

Nice bowtie, though.